Augmented Reality Developer | Unity | WebAR | Blender
Unity • AR Foundation • WebAR • Blender • C#
Available for remote projects
Open to Unity, WebAR, and Augmented Reality roles
Senior Systems Analyst with 18 years of experience, currently specializing in Augmented Reality and 3D modeling. Through Springlo Tech, a brand I created to consolidate my original projects, I master the complete AR pipeline: from technical modeling in Blender to logic implementation in Unity (C#) and lightweight WebAR solutions.
My Focus: Creating interactive technical manuals, educational books, and digitizing industrial assets for immersive experiences.
Unity • AR Foundation • WebAR • MindAR • Blender • C# • Image Tracking • 3D Modeling • Interactive UX
Augmented Reality application for real-scale furniture visualization.
Users can position and rotate 3D models in a real environment and switch between different chair options via an interactive button interface.
Technologies: Unity, AR Foundation (Plane Tracking), Blender.
Prototype of a technical manual in Augmented Reality.
The application allows users to view the assembled product, explore the assembly in an "exploded view," and access technical information through an interactive UI.
Technologies: MindAR, WebAR, and Blender.
Original publication using Augmented Reality to bring children's narratives to life, providing an interactive and immersive experience.
Each page activates 3D scenarios with animations and sound effects when pointing the phone's camera.
The project features 20 interactive pages, an app available on the Play Store, and a physical book available via UICLAP.
Technologies: Unity, AR Foundation (Image Tracking), and Blender.
Available for AR consulting projects and remote positions.